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July 17, 2006
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Impulse Gundam - Ricombinato by sandrum Impulse Gundam - Ricombinato by sandrum
HUGE 3D MAKOVER
Remember the Impulse Gundam that I made here? This is the same polygon mesh, but heavily modified. There were so many inadequacies that I wanted to address in the beginning that I never got to until now. For starters, the original 3D mesh was based off of the 1/144HG model, which is a tiny tiny thing. Very difficult to see details that one would want to duplicate in 3D. The differences this time around stem around trying to make it more capable of dynamic movement the way that the Strike and Freedom are. So on that train of thought, I created a 2ndary shoulder rotation system - which is really needed by this model since the chest flyer requires such a shoulder configuration whereupon the arms rotate toward the head at 90 degrees. Next, smaller ventilation systems have been redetailed. The Strike Gundam and Freedom Gundam have a more V shaped contour in the torso, however, I left the brutish square shape in the Impulse thinking that the Silhouette system AND the need to combine with other flyers mean that an adequate torso size is necessary. The Waist has been lifted, as have the front and rear skirt armor. The length of the arms has been increased, as was the vernier on the shoulders. The legs have been portioned out differently than they were before since now their is a frame underneath that is a combination of the Wing Gundam and Freedom, since the former is capable of transforming but the latter doesn't have as freemoving a knee cap system as the Wing. The legs have also been lengthened to accomodate the frame better. The feet have also been lengthened to keep them from looking too stubby in comparison to the legs. The result is that this new Impulse Gundam is about 1 meter taller than what it should be, but much more capable of free movement without the polygons looking like they will collapse into the body.

The style of the insignias differs a bit but is mainly based on those found on the Cosmic Region plastic figure of the same name. Except for the 2H in the front, which is a chemical representation of "DEUTERIUM", an isotope of Heavy Water. Impulse gets its power from the fission of the nuclei - called deuteron - of this atom. Unfortunately, it's power is pooled in the form of a battery which is quickly depletable in the wrong circumstances, though replenishable via a "DEUTERON BEAM" eminated from the Minerva (mothership). How this process could even be branded concievable is beyond me.

This 3D model was created and retooled to fight against the Freedom in the animation planned for it.

EDIT: Now includes diagonal/rear view. Sorry if this offends those who have already faved. ;p

Software: Lightwave 8.3 (modelling/ rendering), Macromedia Freehand (logos), Photoshop (post processes).


Gundam is (c) Sunrise/Bandai/Sotsu Agency
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:iconneosapian6:
neosapian6 Featured By Owner Apr 30, 2012  Student Artist
it has a sort of commando look to it :o
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:iconwilliamcll:
williamcll Featured By Owner May 8, 2009
this gundam box dose not exist
But sword and force impulse gundam is available
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:iconchaosnightbringer:
ChaosNightbringer Featured By Owner Feb 2, 2008
Huh, I thought Deuterium was an isotope of hydrogen. The D-Beam is a little more concievable when you realize that it's just an energized gas, you can use the energy from the Dueterium while converting i back to simple hydrogen and releasing it in your thrusters, or even using it as more gas for the battery.

You wanna give me an argument about and unconcievable design, let's talk about that damned LaGOWE. You do not want a two-seater commander suit, it's like having Rau Le Cruset piloting a Mobieus Zero from the back seat. Although maybe not that bad, but it's still damned inconvienent! imagine if you hate your copilot!
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:iconyunni:
yunni Featured By Owner Aug 1, 2006
Very impressive work x__X! I'm only aquainted with 3ds Max & Soft image XSI when it comes to modeling and texturing - although very ammaturish. How simple and user friendly is Lightwave? is it easy to learn?
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:iconsandrum:
sandrum Featured By Owner Aug 1, 2006  Hobbyist Digital Artist
If you've run with XSI as far as modelling goes getting acquainted with LW isnt too bad. Difficulty usually comes in learning the 2nd or 3rd application as you may have gotten used to the first two already. It depends on you. The workflow is sufficiently different as to deter many people right off the bat. Also, since the modeller and scene renderer are seen as two different applications, many people tend to write off lw there as well. I'm not familiar with the newest incarnation of lightwave (ver 9) but I am told that it is radically different in terms of render efficiency and texturing processes. Since in the end Lightwave has many similarities to every other high end modeller/renderer simplicity tends to rely on process, as does ease of learning. I'm afraid I can't give you a clear answer in that respect. However, I think that newtek has a demo that you can order from them that can give you an idea about whether lw is worth a shot.
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:iconyunni:
yunni Featured By Owner Aug 2, 2006
Ok, thanks for the info : D
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:iconjsin21666:
JSin21666 Featured By Owner Jul 28, 2006
WHOA!!!!! freakin Amazing :wow:
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:iconp1ner0:
p1ner0 Featured By Owner Jul 24, 2006  Professional Digital Artist
well done amigoo :)
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:iconsandrum:
sandrum Featured By Owner Jul 25, 2006  Hobbyist Digital Artist
:D Thanks so much :wave: :w00t!:
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:iconmikecharles:
mikecharles Featured By Owner Jul 23, 2006
nice!
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