Series: Gundam Musou [Dynasty Warriors Gundam] (video game)
The image is based heavily on a black and white image I saw of Morishita's Musha Gundam illustration I saw a while back. I did this for my wife who still tolerates this gundam stuff.
I played Gundam Musou when I was in Yodobashi Camera long ago and I thought it wasnt too bad. I didn't get to play as Shin Musha, nor did I encounter it, but I thought that the design was pretty cool. This is kind of odd because generally I tend to believe that designs like this aren't really very enticing. Somehow this one drew my attention. I received a lot more help than I expected on this one from people who sent me some pics of this machine.
So THIS Shin Musha mesh was built on top of the Rx-78-2 ver KA mesh that I made a while ago, which turns out to be something of a folly since there apparently will be an MG Shin Musha Gundam coming out in May that will use the One Year War Rx-78-2(gundam) as the base. This makes a lot of sense since the Katoki version is quite stiff and incapable of some of the dynamic poses that many newer plastic models are capable of. Because of this, I tried to make some changes to the rig, including separating the chest and stomach portions and removing the core fighter (which the Musha doesn't need anyway). But I'm also in the middle of moving out of my apartment so there were a lot of things that I couldn't do to repair it.
The original render is over 3000 pixels in height, the smoke and the amount of zaku parts strewn over the field increased the time of the render to 48 hours straight. Actually, this number was calculated because the time it took for certain sections was too large to risk making into a single render. I used the "split render" tool to separate the image into 7 separate parts that could be rendered independently -- each taking 8 to 12 hours to render (holy moses!) 6 parts were the division of the image into 2x3 squares and the last was the smoke, which took HOURS UPON HOURS......The end results had to be combined and edited with Photoshop.
Funny because the end result wasn't what I expected and isn't at all good. Forgive this if you can. The actual game uses the Zaku II. Unfortunately I haven't created that particular machine yet so I substituted the Zaku II F2. Poor guy.
Software: Lightwave 8.3 (modeler, renderer (7 parts), Photoshop (combined, post process)
Gundam is (c) Bandai, Sunrise, Sotsu Agency